基于Java制作一个好玩的打飞机游戏

网友投稿 283 2022-11-04

基于Java制作一个好玩的打飞机游戏

目录1.效果图2.项目整体构造3.主类代码展示4.飞机类代码展示5.炮弹类代码展示6.爆炸类代码展示

1.效果图

2.项目整体构造

3.主类代码展示

public class MyGameFrame extends Frame {

Image planeImg = GameUtil.getImage("images/plane.png");

Image bg = GameUtil.getImage("images/bg.jpg");

Plane plane = new Plane(planeImg,250,250);

Shell[] shells = new Shell[50];

Explode bao ;

Date startTime = new Date();

Date endTime;

int period; //游戏持续的时间

//@Override

public void paint(Graphics g) { //自动被调用。 g相当于一只画笔

Color c = g.getColor();

g.drawImage(bg, 0, 0, null);

plane.drawSelf(g); //画飞机

//画出所有的炮弹

for(int i=0;i

shells[i].draw(g);

//飞机和炮弹的碰撞检测!!!

boolean peng = shells[i].getRect().intersects(plane.getRect());

if(peng){

plane.live = false;

if(bao ==null){

bao = new Explode(plane.x, plane.y);

endTime = new Date();

period = (int)((endTime.getTime()-startTime.getTime())/1000);

}

bao.draw(g);

}

//计时功能,给出提示

if(!plane.live){

g.setColor(Color.red);

Font f = new Font("宋体", Font.BOLD, 50);

g.setFont(f);

g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);

}

}

g.setColor(c);

}

//帮助我们反复的重画窗口!

class PaintThread extends Thread {

//@Override

public void run() {

while(true){

repaint(); //重画

try {

Thread.shttp://leep(40); //1s=1000ms

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

//定义键盘监听的内部类

class KeyMonitor extends KeyAdapter {

//@Override

public void keyPressed(KeyEvent e) {

plane.addDirection(e);

}

//@Override

public void keyReleased(KeyEvent e) {

plane.minusDirection(e);

}

}

/**

* 初始化窗口

*/

public void launchFrame(){

this.setTitle("飞机大战");

this.setVisible(true);

this.setSize(Constant.GAME_WIDTH , Constant.GAME_HEIGHT);

this.setLocation(300, 300);

this.addWindowListener(new WindowAdapter() {

//@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});

new PaintThread().start(); //启动重画窗口的线程

addKeyListener(new KeyMonitor()); //给窗口增加键盘的监听

//初始化50个炮弹

for(int i=0;i

shells[i] = new Shell();

}

}

4.飞机类代码展示

public void drawSelf(Graphics g){

if(live){

g.drawImage(img, (int)x,(int) y, null);

if(left){

x -=speed;

}

if(right){

x += speed;

}

if(up){

y -=speed; //y = y-speed;

}

if(down){

y += speed;

}

}else{

}

}

public Plane(Image img, double x, double y){

this.img = img;

this.x = x;

this.y = y;

this.speed = 3;

this.width = img.getWidth(null) ;

this.height = img.getHeight(null);

}

//按下某个键,增加相应的方向

public void addDirection(KeyEvent e){

switch (e.getKeyCode()) {

case KeyEvent.VK_LEFT:

left = true;

break;

case KeyEvent.VK_UP:

up = true;

break;

case KeyEvent.VK_RIGHT:

right = true;

break;

case KeyEvent.VK_DOWN:

down = true;

break;

}

}

5.炮弹类代码展示

public Shell(){

x = 200;

y = 200;

width=10;

height = 10;

speed = 3;

degree = Math.random()*Math.PI*2;

}

public void draw(Graphics g){

Color c = g.getColor();

g.setColor(Color.YELLOW);

g.fillOval((int)x,(int) y, width, height);

//炮弹沿着任意角度去飞

x += speed*Math.cos(degree);

y += speed*Math.sin(degree);

if(x<0||x>Constant.GAME_WIDTH-width){

degree = Math.PI - degree;

}

if(y<30||y>Constant.GAME_HEIGHT-height){

degree = - degree;

}

6.爆炸类代码展示

static {

for (int i = 0; i < 16; i++) {

imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");

imgs[i].getWidth(null);

}

}

int count;

public void draw(Graphics g) {

if (count <= 15) {

g.drawImage(imgs[count], (int) x, (int) y, null);

count++;

}

}

public Explode(double x, double y) {

this.x = x;

this.y = y;

}

shells[i].draw(g);

//飞机和炮弹的碰撞检测!!!

boolean peng = shells[i].getRect().intersects(plane.getRect());

if(peng){

plane.live = false;

if(bao ==null){

bao = new Explode(plane.x, plane.y);

endTime = new Date();

period = (int)((endTime.getTime()-startTime.getTime())/1000);

}

bao.draw(g);

}

//计时功能,给出提示

if(!plane.live){

g.setColor(Color.red);

Font f = new Font("宋体", Font.BOLD, 50);

g.setFont(f);

g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);

}

}

g.setColor(c);

}

//帮助我们反复的重画窗口!

class PaintThread extends Thread {

//@Override

public void run() {

while(true){

repaint(); //重画

try {

Thread.shttp://leep(40); //1s=1000ms

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

//定义键盘监听的内部类

class KeyMonitor extends KeyAdapter {

//@Override

public void keyPressed(KeyEvent e) {

plane.addDirection(e);

}

//@Override

public void keyReleased(KeyEvent e) {

plane.minusDirection(e);

}

}

/**

* 初始化窗口

*/

public void launchFrame(){

this.setTitle("飞机大战");

this.setVisible(true);

this.setSize(Constant.GAME_WIDTH , Constant.GAME_HEIGHT);

this.setLocation(300, 300);

this.addWindowListener(new WindowAdapter() {

//@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});

new PaintThread().start(); //启动重画窗口的线程

addKeyListener(new KeyMonitor()); //给窗口增加键盘的监听

//初始化50个炮弹

for(int i=0;i

shells[i] = new Shell();

}

}

4.飞机类代码展示

public void drawSelf(Graphics g){

if(live){

g.drawImage(img, (int)x,(int) y, null);

if(left){

x -=speed;

}

if(right){

x += speed;

}

if(up){

y -=speed; //y = y-speed;

}

if(down){

y += speed;

}

}else{

}

}

public Plane(Image img, double x, double y){

this.img = img;

this.x = x;

this.y = y;

this.speed = 3;

this.width = img.getWidth(null) ;

this.height = img.getHeight(null);

}

//按下某个键,增加相应的方向

public void addDirection(KeyEvent e){

switch (e.getKeyCode()) {

case KeyEvent.VK_LEFT:

left = true;

break;

case KeyEvent.VK_UP:

up = true;

break;

case KeyEvent.VK_RIGHT:

right = true;

break;

case KeyEvent.VK_DOWN:

down = true;

break;

}

}

5.炮弹类代码展示

public Shell(){

x = 200;

y = 200;

width=10;

height = 10;

speed = 3;

degree = Math.random()*Math.PI*2;

}

public void draw(Graphics g){

Color c = g.getColor();

g.setColor(Color.YELLOW);

g.fillOval((int)x,(int) y, width, height);

//炮弹沿着任意角度去飞

x += speed*Math.cos(degree);

y += speed*Math.sin(degree);

if(x<0||x>Constant.GAME_WIDTH-width){

degree = Math.PI - degree;

}

if(y<30||y>Constant.GAME_HEIGHT-height){

degree = - degree;

}

6.爆炸类代码展示

static {

for (int i = 0; i < 16; i++) {

imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");

imgs[i].getWidth(null);

}

}

int count;

public void draw(Graphics g) {

if (count <= 15) {

g.drawImage(imgs[count], (int) x, (int) y, null);

count++;

}

}

public Explode(double x, double y) {

this.x = x;

this.y = y;

}

shells[i] = new Shell();

}

}

4.飞机类代码展示

public void drawSelf(Graphics g){

if(live){

g.drawImage(img, (int)x,(int) y, null);

if(left){

x -=speed;

}

if(right){

x += speed;

}

if(up){

y -=speed; //y = y-speed;

}

if(down){

y += speed;

}

}else{

}

}

public Plane(Image img, double x, double y){

this.img = img;

this.x = x;

this.y = y;

this.speed = 3;

this.width = img.getWidth(null) ;

this.height = img.getHeight(null);

}

//按下某个键,增加相应的方向

public void addDirection(KeyEvent e){

switch (e.getKeyCode()) {

case KeyEvent.VK_LEFT:

left = true;

break;

case KeyEvent.VK_UP:

up = true;

break;

case KeyEvent.VK_RIGHT:

right = true;

break;

case KeyEvent.VK_DOWN:

down = true;

break;

}

}

5.炮弹类代码展示

public Shell(){

x = 200;

y = 200;

width=10;

height = 10;

speed = 3;

degree = Math.random()*Math.PI*2;

}

public void draw(Graphics g){

Color c = g.getColor();

g.setColor(Color.YELLOW);

g.fillOval((int)x,(int) y, width, height);

//炮弹沿着任意角度去飞

x += speed*Math.cos(degree);

y += speed*Math.sin(degree);

if(x<0||x>Constant.GAME_WIDTH-width){

degree = Math.PI - degree;

}

if(y<30||y>Constant.GAME_HEIGHT-height){

degree = - degree;

}

6.爆炸类代码展示

static {

for (int i = 0; i < 16; i++) {

imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");

imgs[i].getWidth(null);

}

}

int count;

public void draw(Graphics g) {

if (count <= 15) {

g.drawImage(imgs[count], (int) x, (int) y, null);

count++;

}

}

public Explode(double x, double y) {

this.x = x;

this.y = y;

}

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